This is a small sample of my previous work, please e-mail me to get access to my complete portfolio.

Screenshot of the home screen for the mobile game Boom Beach Frontlines
A screenshot of Figma, displaying a user interface library with various pages including UI base kit, icon playground, and text styles. The interface shows menus, layers, and panels with different design elements arranged in a grid.
Screenshot of a Figma displaying UX guidelines and design documents, with a vertical sidebar on the left and a grid of presentation slides or pages on the main area.
Screenshot of Transformers: Earth Wars game showing a red and teal robot named Victorion in the Combiner Lab. The interface displays level, power, health, damage, resources, and available hero bots.
Screenshot of the level up screen for boom beach frontlines
Screenshots from Go Race: Super Karts mobile game, showing a character with a pink go-kart, a garage tab with various wheels, and part details of a wheel named Amplifier Treads.
Screenshots from a detective mobile game showing different scenes: the first has a character named Capeleto discussing a case with a detective, the second is a map of a city area with various icons, the third shows a conversation between characters Sarah Masters and Capeleto, and the fourth is a case board with clues and suspects.
Pixelated image of a soccer stadium filled with fans, with a scoreboard showing 'CRI 0 X 0 O' and a message in Portuguese about trusting the referee for the soccer team Criciúma.

Past Clients

Past Clients

Public Speaking & Mentoring

  • Limit Break is a mentorship program aimed at underrepresented people working in the UK games industry. I've been a UI/UX mentor on most years since 2019.

    More info: Limit Break

  • Talk presented at the Game UX Summit in Lille in 2019. A case study on how we build a series of custom tools specifically for creative UI implementation, at Space Ape Games.

    Click here for the Youtube Video.

  • Series of masterclasses presented at London universities about game development. In this talk, Adam Sullivan and I share insights about how to build meaningful player experiences.

    Click here for Youtube Video

  • - Speaker at PG Connects 2019

    - Panelist at the Careers Advice Panel with Edd Coates at EGX 2018